Digital Humanities Research ›› 2026, Vol. 6 ›› Issue (1): 82-74.
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Key words: cultural heritage , gamified being , video games , digital humanities , playability
CLC Number:
G898
G112
Wang Yinan. Gamified Being of Cultural Heritage: On the Playability in Digital Humanities Research[J]. Digital Humanities Research, 2026, 6(1): 82-74.
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