数字人文研究 ›› 2024, Vol. 4 ›› Issue (2): 3-26.

• “数字人文与电子游戏”专题 •    下一篇

历史游戏研究:作为数字史学发展新方向

  

  1. 卢雅怀,北京师范大学艺术与传媒学院博士后
  • 出版日期:2024-06-28 发布日期:2024-12-15

Historical Game Studies as a New Direction in the Development of Digital History 

  • Online:2024-06-28 Published:2024-12-15

摘要:

历史游戏研究作为蓬勃发展的新领域,日益吸引历史学者包括数字史学学者的目光。文章探讨作为数字史学工作的历史游戏研究,梳理历史游戏研究领域的诞生与演进,总结该领域的已有共识与启示,并指出:当下的“数字史学”并非“计量史学”的直接延续,而以公众史学理想、媒介技术关怀为背景,在这个意义,上历史游戏研究与数字史学一脉相承。历史游戏研究探索电子游戏作为数字大众媒介,如何改变历史知识的生产、传播、接受方式与公众历史意识,构成了一窥数字时代历史学变革方向的窗口。将历史游戏研究纳入数字史学,有助于澄清数字史学的界定与范畴,也为拓展深化数字史学提供了抓手。

关键词: 电子游戏 , 历史游戏研究 , 数字史学 , 媒介革命 , 知识生产模式

Abstract:

Historical Game Studies, a burgeoning new field, is increasingly attracting the attention of historians, including digital historians.By exploring Historical Game Studies as part of Digital History, reviewing the birth and evolution of the field, and summarizing the consensus and inspirations in the field, this paper tries to point out that our current Digital Historyis not a direct continuation of Quantitative History.Instead, it is based on the ideal of public history and the concern for media technology, and in this sense, Historical Game Studies could be considered as the continuation and expansion of Digital History.Historical Game Studies explores how video games as digital mass media, have changed the way historical knowledge is produced, disseminated, and received, as well as the public's historical consciousness, thus constitutes a window into the revolution of history in the digital age.Incorporating Historical Game Studies into digital historiography can help clarify the definition and scope of Digital History, and also provide the means to expand and deepen Digital History.

Key words: video games , historical game studies , digital history , media revolution , modes of knowledge production

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