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    The Scale of Time: Rereading and Rethinking A Companion to Digital Humanities

    Yu Min, Feng Huiling, Xu Bishan
    Digital Humanities Research    2024, 4 (4): 32-46.  
    Abstract288)      PDF(pc) (2106KB)(265)       Save

    Twenty years ago, A Companion to Digital Humanities (2004) brought together a group of young scholars to discuss, review, and examine the still-young history of Digital Humanities, creating a landmark work in the field’s development. Confronting the chaotic fog of the emerging discipline at the time, the book, with over 600 pages, presented interdisciplinary theories and practical activities, including new processes of academic production, dissemination and curatorship, offering valuable theoretical support and practical experience for both beginners and researchers in Digital Humanities. This article re-examines the key ideas in A Companion to Digital Humanities, linking them longitudinally to A New Companion to Digital Humanities (2016), and finds both continuity and extension in Western digital humanities over the past decade, particularly in areas such as Databases, Modeling, and Robot Poetics. It then compares these developments with The China Digital Humanities Development Report (Volume 1), revealing differences between Chinese and Western digital humanities in their discussions on digital scholarship, visualization, and cultural heritage. Furthermore, the article highlights that Chinese Digital Humanities research still neglects issues of interface design and aesthetics.

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    Making Use of Digital Data to Build a Research Platform: Developing "Digital Tale of Genji”  by Cooperation of Researchers and Library Staff
    Nakamura Misa, Kigoshi MiChi, Ogawa Kayoko, Trans. Wang Zirui
    Digital Humanities Research    2025, 5 (1): 54-75.  
    Abstract287)      PDF(pc) (14455KB)(37)       Save

    The University of Tokyo Library, prompted by the digitization of its collection of The Tale of Genji manuscripts, organized study sessions involving researchers from various disciplines and library staff to explore the utilization of digital data centered around The Tale of Genji. As a result, the website Digital Tale of Genji was launched with the aim of creating a platform for textual research on The Tale of Genji. This paper discusses the background leading to the organization of these study sessions, the development and functional expansion of the Digital Tale of Genji platform, and the significance of collaboration between researchers and library staff in this initiative.

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    Review of Internet Religion Research in China (2000-2023): Bibliometric Visualization Analysis Based on CSSCI Sources

    Liu Lingyu
    Digital Humanities Research    2024, 4 (4): 100-124.  
    Abstract233)      PDF(pc) (12714KB)(37)       Save

    Since the rise of the Internet in China (2000), the intersection of “Internet” and “religion” has become increasingly intricate, presenting a multifaceted and complex landscape. In response to this, the political, academic, and religious sectors have actively engaged in the study of “Internet religion”, spurring significant developments in this field. Visualization analysis based on bibliometrics offers a comprehensive reflection of the overall landscape and evolutionary trends in the research on “Internet religion” in China. This paper analyzes 196 CSSCl (including the extended edition) articles from the CNKl academic journal database, covering the period from 2000 to 2023. Using a combination of CiteSpace visualization software, descriptive statistical analysis, and a close reading of the literature, it conducts a multidimensional examination of aspects such as research volume, scholarly contributions, and key themes. The study aims to clarify the development trajectory of “Internet religion” research in China and presents suggestions for future directions. The findings reveal that the research on “Internet religion” in China has undergone a progression from the study of traditional phenomena to theoretical paradigm shifts and, subsequently, to practical applications in governance. The research focuses on three core themes: “concepts and paradigms of Internet religion”, “phenomena and fundamental issues of Internet religion”, and “real-world challenges and governance of Internet religion”. This body of research can be divided into four stages: the “initial exploration of Internet ‘religious communication’, with sporadic and fragmented themes” (2000-2010), the “shift from phenomena to governance, expanding into a comprehensive research focus” (2011-2016), the “emergence of diverse and digital themes” (2017-2019), and the “collaborative development of the three sectors, leading to systematic research” (2020-2023). The study identifies key challenges moving forward, including overcoming the “stacking effect”, the construction of an autonomous knowledge system, the cultivation of interdisciplinary talent, and the empowerment of governance through big data.

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    Digital Humanities in the Era of Digital Reproducibility Towards a Fairest and Post-computational Framework

    Béatrice Joyeux-Prunel, Trans.Wan Peihan, Song Yixuan
    Digital Humanities Research    2024, 4 (4): 3-19.  
    Abstract225)      PDF(pc) (2061KB)(123)       Save
    Reproducibility has become a requirement in the hard sciences, and its adoption is gradually extending to the digital humanities. The FAlR criteria and the publication of data papers are both indicative of this trend. However, the question that arises is whether the strict prerequisites of digital reproducibility serve only to exclude digital humanities from broader humanities scholarship. Instead of adopting a binary approach, an alternative method acknowledges the unique features of the objects, inquiries, and techniques of the humanities, including digital humanities, as well as the social and historical contexts in which the concept of reproducibility has developed in the human sciences. In the first part of this paper, I propose to examine the historical and disciplinary context in which the concept of reproducibility has developed within the human sciences, and the disciplinary struggles involved in this process, especially for art history and literature studies. In the second part, I will explore the question of reproducibility through two art history research projects that utilize various computational methods. I argue that issues of corpus, method, and interpretation cannot be separated, rendering a procedural definition of reproducibility impractical. Consequently, l propose the adoption of “post-computational reproducibility", which is based on FAlREST criteria as far as digital corpora are concerned (FAlR+Ethics and Expertise, Source mention+Time-Stamp), but extended to include further sources that confirm computational results with other non-computational methodologies.
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    From Manual to AI: Exploring History and Humanities in the Age of Artificial Intelligence-Workshop Summary

    Tang Jiajun, Jin Bowen
    Digital Humanities Research    2025, 5 (1): 30-37.  
    Abstract206)      PDF(pc) (1115KB)(272)       Save

    From January11 to12, 2025, the academic workshop "From Artificial to Intelligent-Historical and Humanistic Exploration in the AI Era" organized by the School of History and the Digital Intelligence Documentation Laboratory of Digital History Research Center of Nanjing University was held in Nanjing. From the theoretical basis and methodological innovation of digital history to the construction of databases, artificial intelligence-assisted translation and intelligent knowledge bases, to the discussion of the subjectivity of historical researchers in the era of artificial intelligence, the content of the conference not only presented the cutting-edge practice of technology-enabled historical research, but also further deepened the understanding of the transformation of the production mode of historical knowledge.

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    Quantitative Literary Research: Concepts, Traditions, and Paradigms

    Liu Yongqiang, Chen Zixuan
    Digital Humanities Research    2024, 4 (4): 20-31.  
    Abstract203)      PDF(pc) (1630KB)(234)       Save

    This study uncovers a long-forgotten research system by redefining the concept of quantitative literary research, tracing its historical context, and re-examining its classic research cases. In the field of literature, quantitative literary research can be regarded as the predecessor of digital humanities, as there were already evidences of literary research using such quantitative methods as statistics and measurement before the advent of computer technology. The long-standing obscurity of quantitative literary research is bound up with its fracture in history. Since the 1970s and 1980s, literary studies premised on quantitative methods have gradually declined and been forgotten. As important representatives of quantitative literary studies, Wilhelm Fucks's and Max Bense’s contributions are closely related to contemporary digital humanities research and contain profound enlightening value. The former is crowned as a pioneer of Stylometry, while the latter not only skillfully applys mathematical knowledge to humanities and arts, but also creatively uses computer technology to produce literary works, A re-examination of quantitative literary research prompts us to consider whether quantitative literary studies should remain subject to digital humanities or develop into a discipline with its own specific research paradigm. This is crucial for literary studies in the digital age.

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    Humanistic AI: Towards a New Field of Interdisciplinary Expertise and Research

    Mats Fridlund, David Alfter, Ashely Green, Aram Karimi, Cecilia Lindhé, Trans. Hu Yiyi
    Digital Humanities Research    2025, 5 (1): 3-10.  
    Abstract179)      PDF(pc) (951KB)(145)       Save

    The Gothenburg Research Infrastructure in Digital Humanities (GRlDH) have participated in projects within various humanities fields that utilise as well as develop research tools and infrastructural resources that incorporate applications of ‘artificial intelligence’(Al). These applications can include natural language processing, machine learning, computer vision, large language models, image recognition algorithms, classification, clustering, and deep learning. This paper advances the term ‘humanistic Al’ to describe an emergent form of interdisciplinary practice that uses and develops Al-based research applications to answer humanities research questions together with its entangled humanistic reflection. We coin this term to make implicit and visible the epistemological and material particularities of its practice and the new forms of knowledge its affordances make possible. The paper presents GRlDH projects within ‘humanistic Al’ together with its developed Al resources and applications.

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    "Integration of Arts and Sciences: Digital Humanities in the Age of AGI”—A Review of the 6th China Digital Humanities Annual Conference (CDH2024)

    LiJiayi, LiXiang, Ma Xiaoke, HuHaotian, Wang Lihua
    Digital Humanities Research    2025, 5 (1): 11-29.  
    Abstract174)      PDF(pc) (2293KB)(400)       Save

    This article systematically reviews and summarizes the proceedings of the academic symposium “Integration of Humanities and Digital Technology: Digital Humanities in the AGI Era” and the 6th China Digital Humanities Annual Conference(CDH2024). It provides an overview of the conference through its keynote speeches, roundtable forums, parallel sessions, press conference, and award—winning projects. By revisiting the core discussions and innovations presented at the2024 conference, this review highlights the current developments and emerging trends in Digital Humanities, while offering critical insights and practical references for researchers and practitioners in related fields.

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    Information Construction and Application of Modern Water Conservancy Map Based on TGIS

    Bai Jiangtao, Pan Wei
    Digital Humanities Research    2024, 4 (4): 47-66.  
    Abstract172)      PDF(pc) (48264KB)(32)       Save

    The modern water conservancy map clearly records the regional water body features in the Republic of China period, which has important value and role in the study of historical water system changes. On the basis of “Digital History of the Yellow River”, this paper takes the “Topographic Map of Ditches and Waterways along the Yellow River in Ningxia Province of the Republic of China” as an example, and with the support of TGIS technology and theory, the modern water conservancy map is informationized with modern geographic information technology, and then the spatial autocorrelation, fractal and irrigation efficiency are used to analyze the data. The analysis results show that: The irrigation canal in Ningxia had significant natural river form characteristics before liberation, indicating that local water conservancy facilities and “annual repair” in traditional times could not overcome the continuous influence of environmental factors such as frequent changes of Yellow River road, lateral channel swing, and unstable water volume on irrigation, which was difficult to clear through manual interpretation and statistical analysis.

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    Towards Digital Accessibility: Concepts, Standards and Pathways
    Huang Wenhan, LiuChenxi, CaiZhuoxi, Zheng Jiaqi, Zhang Zhejun
    Digital Humanities Research    2025, 5 (1): 114-128.  
    Abstract164)      PDF(pc) (2330KB)(230)       Save

    By exploring the concept of digital accessibility and tracing the evolution of the construction of accessible environments at home and abroad, the study proposes a normative path for safeguarding the rights of persons with disabilities in the digital era. The traditional concept of accessibility construction focuses on specialization and particularization, which corresponds to the risk of forming a relatively closed "data greenhouse" or "digital island". The core of creating digital accessibility lies in deeply embedding “universal design” and “standardized standards” into the construction of accessible environments, thereby breaking away from the shallow logic of information accessibility and enhancing the level of digital humanistic care for people with disabilities. To uphold the constitutional principle of "respecting and safeguarding human rights, " it is essential to make full use of the rapid generative capabilities and precise perceived services of artificial intelligence in the future. Furthermore, it is necessary to prospectively establish legal and technical norms to gradually popularize accessibility options or preset supporting tools in mainstream products and public services, to ultimately realize the comprehensive transformation of information accessibility into digital accessibility.

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    Preserving Original Digital Cultural Heritage: Applications and Challenges of Computational Methods in Digital Game Research

    Adrian Demleitner, Eugen Pfister, Tobias Hodel, Fan Tao
    Digital Humanities Research    2025, 5 (1): 38-53.  
    Abstract163)      PDF(pc) (3182KB)(214)       Save

    How can video game studies and digital humanities mutually enrich the study of digital-born cultural artifacts? This paper presents findings from Confoederatio Ludens, a research project exploring Swiss video game culture from 1968 until 2000 through interdisciplinary methodologies. By applying computational approaches such as distant viewing of visual corpora, critical source code analysis, and metadata modeling among others, we reveal previously overlooked aspects of Switzerland's video game history, such as local adaptations of global gaming trends and the distinctive technological practices of Swiss developers. Furthermore, our project demonstrates how concepts of locality and regional history contribute critically to digital humanities scholarship, challenging established narratives dominated by U.S.-and Japan-centric histories. Reflecting on our initial findings, we discuss both methodological challenges and opportunities emerging from the intersection of these two fields, emphasizing the importance of preservation, computational analysis, and local historical inquiry. Ultimately, our approach highlights the value of interdisciplinary methods for understanding digital artifacts not just as technological objects, but as culturally embedded historical sources.

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    Construction and Application of A Two-Stage Embroidery Pattern Automatic Recognition and Segmentation Model for Digital Humanities

    Bao Yalin
    Digital Humanities Research    2025, 5 (1): 76-96.  
    Abstract162)      PDF(pc) (66128KB)(25)       Save

    Image segmentation methods have been used in the field of recognition and segmentation of traditional embroidery patterns. However, due to the characteristics of complex edges, cumbersome details and diverse types of embroidery patterns, traditional image segmentation methods are difficult to meet the requirements of high precision and high efficiency in practical applications. So, this paper presents a dual-stage embroidery pattern recognition and segmentation method based on a YOLO and U-Net cascade. In the first stage, the YOLO algorithm is employed for object detection, quickly and accurately locating the embroidery patterns within the image. In the second stage, an enhanced U-Net algorithm is used for semantic segmentation. The U-Net encoder structure is improved by incorporating a ResBlock-CBAM module as the backbone, enhancing the effectiveness of feature extraction, and integrating an ASPP module for feature enhancement to ensure effective extraction and fusion of various features. This dual-stage cascade network captures the fine details and contextual information of embroidery images, enabling precise segmentation that preserves complex edges and details. The experimental results show that the algorithm in this study reaches 0.8584 and 0.8376 in the evaluation indicators such as Dice and MioU, respectively, and the accuracy rate reaches 84.53%, which is significantly better than other advanced segmentation algorithms. At the same time, this paper establishes an "embroidery intelligent recognition and segmentation" system to achieve efficient and automatic extraction and processing of embroidery patterns. This method not only provides technical support for the digital preservation and transmission of embroidery patterns, but also paves the way for the modernization and customization of embroidery design.

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    Study on the Spatial and Temporal Distribution Structure of Evidence Chain in the Testimony Collection of Former Japanese Bacteriological Fighters from the Perspective of Knowledge Reorganization

    Ren Yue, Tan Keming, Li Boyong
    Digital Humanities Research    2024, 4 (4): 67-83.  
    Abstract152)      PDF(pc) (4304KB)(94)       Save

    As an oral archive, the collection of testimonies of former Japanese bacteriological warfare members is a relatively comprehensive and objective historical document reflecting the situation of bacteriological warfare of Japanese invaders in China. It is suitable for mining based on knowledge reorganization theory to supplement macro historical facts with details from an individual perspective. This paper uses social network analysis and content analysis, Neo4j graphic database and ArcGIS GIS to visually display and discover related forces, experimental locations, department composition, branch information, witness relationship, defeated evacuation route and other contents in the file text. Thus, the complex relationship between the characters in the Testimonies can be expressed concretely; Taking the supply route of plague germ warfare in Ningbo as an example, the role of the research results in revealing historical details and excavating evidence chain network is demonstrated. There were also inconsistencies in some of the testimony. It provides a useful reference for subsequent more accurate and targeted historical data combing for key figures and sites, and provides a basis for correlation with other relevant research data, and also provides a demonstration for feasible oral history archive content mining. In addition, the institute makes a network of human relations, knowledge map. It not only fully confirmed the systematization and scale of bacterial warfare of Japanese invaders in China, but also as an intuitive, three-dimensional and visual knowledge picture, it is easier to understand and can be widely used in public history education.

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    From Still to Moving Images and Vice Versa: Analysing Technological Cycles and the Use of AI to Study Cinema History

    Biatelisi Tadeo Fuica, Artuer Lezer, Trans. Liu Sicheng, Pu Xiaqing
    Digital Humanities Research    2024, 4 (4): 84-99.  
    Abstract150)      PDF(pc) (24750KB)(30)       Save
    In the digital turn of humanities, film studies has collided with new sparks after encountering digital tools and corpus thinking, which is particularly important for film history research. Using the image retrieval function of artificial intelligence tools, researchers can efficiently capture and summarize the required images and other information from the massive digital film corpus as a theoretical premise for more in-depth research. This article introduce the second round of retrieval experiments carried out in the early film corpus of the French National Audiovisual Research Center using the Snoop algorithm: Based on a review of the loop of motion image technology and theoretical reflection on how objects that appear repeatedly in film frames absorb, reflect and shape history, the study retrieves specific objects from the historical film corpus, proving that aesthetic associations will trigger historical analysis, thereby bringing the particularity of the background of the creation of the film corpus to the fore, and analyzing the potential and limitations of this research path.
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    A Study on Wuzhi Xuanbu of Fujian in the Perspective of  Digital Humanities: Based on DocuSky Metadata Attachment Tool
    Zhou Yuxiang
    Digital Humanities Research    2025, 5 (1): 97-113.  
    Abstract144)      PDF(pc) (2780KB)(89)       Save
    Previous research on military officers of the Wei-so in Fujian during the Ming dynasty lack comprehensiveness.Utilizing the DocuSky Metadata Attachment Tool, researchers can transform pure text historical materials into metadata.This study reveals that military deployment was frequent during the Hongwu and Yongle eras, resulting a higher number of southern officers compared to their northern counterparts within the Wei-so in Fujian. Southern military officials were predominantly founding heroes of the Ming dynasty, while those from the north often rose to prominence due to the Jingnan Campaign, occupying higher military positions within the garrisons. Furthermore, most of Fujian garrison officials were camp followers and submitters, while drafted soldiers were not the main part.Given Fujian's strategic location along the southeast coast, its garrisons primarily concentrated on anti-piracy and defense operations, leading to heavy military service and limited promotion opportunities for local officials.The application of the DocuSky introduces innovative tools for studying of the “partial resume” of garrison officials, thereby enriching research on Wuzhi Xuanbu.
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    Matching Computational Analysis and Human Experience: Performative Arts and the Digital Humanities

    Jan Hendrik Bakels, Matthias Grotkopp, Thomas Scherer, Jasper Stratil, Trans. Zhang Jiaming, Chen Dongrui
    Digital Humanities Research    2025, 5 (2): 59-87.  
    Abstract100)      PDF(pc) (3466KB)(246)       Save

    This article presents a framework that reconciles the requirements of computational methods with a qualitative, phenomenological approach to the analysis of audiovisual media. In its temporality and multimodality we treat audiovisual media as exemplary with regard to the wider field of performative arts and their analysis in digital humanities approaches. First, we argue in favor of grounding digital methodology explicitly in scholarly, theoretical approaches to the human experience of performative arts and outline a qualitative approach to compositional patterns and dynamics of affect in audio-visual media. To demonstrate this approach, an exemplary scene analysis highlights the specifics of analyzing experiential qualities based on micro -level descriptions of compositional structures. Eventually, the main body of the article spells out three central challenges with regard to this use of computational tools:1.) recasting common film analytical vocabulary into a machine readable semantic ontology; 2.) setting up a systematic and applicable annotation routine that is based on the developed semantic ontology and allows for the interpersonal and consistent description of larger corpora; 3.) developing visualizations and query tools that enable the identification and tracing of compositional patterns within complex sets of annotation data. The article concludes by demonstrating the benefits of visualized annotation data by taking up the exemplary analysis sketched out earlier and, ultimately, reflects upon the implications of the outlined AdA filmontology as a programmatic starting point to addressing intersubjective bases of experience in the wider field of digital humanities.

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    Computer Historical Game Civilization VII and Tripartite Periodization on Human Civilization History
    Pang Hao
    Digital Humanities Research    2025, 5 (2): 16-30.  
    Abstract98)      PDF(pc) (5315KB)(103)       Save
    The 2025 historical game Civilization VII abandoned the traditional periodization model of human civilization history used in previous installments of the Civilization series, opting instead for a triad historical division: the "Classical Age," the "Age of Exploration," and the "Modern Age." This shift presents an opportunity to delve deeper into the nature of triad historical periodization. By examining how researchers and historical game designers employ, reject, or modify triad periodization, the article demonstrates that while the traditional triad of "Ancient," "Medieval," and "Modern" is no longer dominant, other forms of triad historical periodization remain vibrant. This vitality stems from the fact that triad periodization is more concise, flexible, and grounded in a shared understanding among both scholars and general public. Additionally, with the gradual rise of "historical game studies," questions such as how to study historical games and why they should be studied have become important academic topics. The article argues that research on historical games can be integrated into the study of historiography, fostering greater dialogue and interaction with historical scholarship.
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    “Minna de Honkoku”: A Crowdsourced Transcription Platform for Premodern Japanese Materials Based on Collaborative Learning
    Yuta Hashimoto, Junzo Omura, Yasuyuki Kano, Ichiro Nakanishi, Miki Hamano, Trans. Jiang Hui
    Digital Humanities Research    2025, 5 (2): 88-109.  
    Abstract89)      PDF(pc) (3031KB)(110)       Save

    This paper introduces Minna de Honkoku, a citizen-participation-based transcription platform for premodern Japanese materials. Initially launched in 2017 as a collaborative transcription project for historical earthquake records, the platform was significantly updated in 2019 and expanded to cover a broader range of Japanese historical sources. Since the transcription of such materials requires deciphering kuzushiji (cursive script), Minna de Honkoku incorporates into its system design a learning process in which participants collaboratively acquire the skills needed for deciphering. This approach enables wide participation, sustains motivation, and enhances participants' skills. In addition, the system offers AI based support tools capable of automatically recognizing characters at the individual character or image level to assist with deciphering difficult kuzushiji. As of the current version, approximately 4,100 users have contributed to the transcription of over 2,300 items, totaling more than 41 million characters.

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    Digital Humanities and Digital Publishing: An Analytical Framework and Integration Mechanisms

    Hu Yunyi
    Digital Humanities Research    2025, 5 (2): 3-15.  
    Abstract86)      PDF(pc) (1245KB)(590)       Save
    Digital Humanities and Digital Publishing: An Analytical Framework and Integration Mechanisms The rapid development of digital technologies has profoundly impacted the research and practice of both Digital Humanities (DH) and Digital Publishing (DP). This article aims to systematically explore the relationship between these two fields, their mechanisms for deep integration, and the new paradigms emerging from their convergence. Adopting a broad definition of digital publishing, the paper first illustrates how the unique disciplinary stance and values of DH provide a distinctive theoretical lens for examining DP. Based on this, it constructs and applies a four-dimensional analytical framework—encompassing "characteristics/features,""roles/functions,""methods/forms," and "processes/workflows"—to systematically reveal the integration pathways and interactive mechanisms between the two in areas such as content production, dissemination forms, knowledge organization, and ethical regulation. The explanatory power of this framework is further validated through case studies in academic publishing, cultural heritage preservation, and educational popularization, identifying "publishing-ization" as a key mechanism for transforming DH outcomes into DP products. The study concludes that the fusion of DH and DP signifies a fundamental shift from the delivery of traditional, static knowledge products to the evolution of a dynamic, open knowledge circulation network involving multiple participants. While their integrated development faces challenges in technology, talent, and copyright ethics, it also holds significant opportunities driven by policy and market forces. This research offers a systematic analytical framework to deepen the theoretical understanding and practical advancement of both digital humanities and digital publishing.
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    The Development and Enlightenment of Digital Humanities Summer Courses in European Universities
    Wang Sijie
    Digital Humanities Research    2025, 5 (2): 110-122.  
    Abstract84)      PDF(pc) (1244KB)(37)       Save
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    Recognition of Chu Dynasty characters in Warring States based on Deep Ensemble Learning
    Chen Chao, Li Hezi, Yang Zekun
    Digital Humanities Research    2025, 5 (2): 45-58.  
    Abstract83)      PDF(pc) (5188KB)(46)       Save

    As an important writing material, the interpretation of Chu Jian and silk has always been the key research direction of ancient philology. However, at present, the Chu system of bamboo and silk text interpretation mainly relies on artificial means to analyze the single character form, and there is a lack of computer vision technology for font recognition of massive text plates. Aiming at the difficulty of image recognition of a large number of Chu script and silk text, this paper proposes an integrated learning strategy based on image classification method for Chu script and silk text, which is not limited to the microscopic perspective of single deep neural network model and single text image analysis, combined with the inherent characteristics of Chu script and silk text. Different deep learning networks were used to extract the common morphological features of Chu Jian and silk text images, and the final classification results were obtained in the form of voting, and a technical framework for automatic and efficient recognition of massive Chu Jian and silk text images was constructed. The framework is applied to recognize the text images in some unearthed silk materials with an accuracy of 96.72% ,which fully proves the feasibility and effectiveness of the framework and provides a new way for the study of ancient Chinese characters.

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    Digital Archaeological Research on the Salt Industry Site of Yanjingxia in Wulong, Chongqing
    Zou Qiushi, Niu Yingbin, Song Haichao
    Digital Humanities Research    2025, 5 (2): 31-44.  
    Abstract79)      PDF(pc) (3448KB)(24)       Save
    The Salt Industry Site of Yanjingxia in Wulong,Chongqing, possesses a rich historical legacy of salt production, which holds substantial significance for the study of ancient handicraft production, regional economy, and social development. This paper provides a detailed account of the digital archaeological practices employed at the site, achieving comprehensive data collection, virtual reconstruction, and spatial analysis through the integrated application of digital technologies such as three-dimensional reconstruction and geographic information systems (GIS). The implementation of digital archaeology has facilitated an in-depth exploration of the historical and cultural significance of the Yanjingxia Salt Industry Site, offering an innovative approach to the preservation, research, and presentation of the salt industry site. Furthermore, it serves as a reference model for the digitization of similar cultural heritage sites.
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    Summary of the Symposium on “Digital Confucian Classics”
    Fang Shuyi
    Digital Humanities Research    2025, 5 (2): 123-128.  
    Abstract69)      PDF(pc) (1119KB)(50)       Save

    On March 9,2025,the symposium on "digital Confucian Classics" was held in Renmin University of China. It was the first in-depth discussion on the development direction of digital Confucian classics studies. Participants engaged in cross-disciplinary dialogue on its connotation, positioning, goals, and development path, for reaching a consensus to advance this work, and outlining its tasks, potential forms, and challenges. It also featured multidisciplinary reflections on the existing digital platforms for ancient books, and proved the significance of constructing a specialized platform for digital Confucian classics studies. It further proposes some preliminary platform construction suggestions, and emphasize that platform design must always be consistent with the demands of humanities research.

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