数字人文研究 ›› 2025, Vol. 5 ›› Issue (2): 16-30.

• 人文新知 • 上一篇    下一篇

历史游戏《文明7》与三阶段的人类文明史分期

庞昊,中山大学历史学系助理研究员。
  

  • 出版日期:2025-06-28 发布日期:2025-07-23

Computer Historical Game Civilization VII and Tripartite Periodization on Human Civilization History

  • Online:2025-06-28 Published:2025-07-23

摘要:

2025年发行的历史游戏《文明7》改变了以往几代《文明》使用的人类文明史分期模式,选择了“古典时代”“探索时代”和“近世时代”的三阶段历史分期。这一变化为深入认识三阶段历史分期的性质提供了研究契机。通过考察研究者与历史游戏的设计者如何运用、拒斥或修正三阶段的历史分期,文章证明:尽管“古代”“中世纪”“现代”的传统三阶段历史分期已不是主流,其他形式的三阶段历史分期仍有活力;这一活力的来源是三阶段历史分期更加简洁明了,更具有灵活性,在学者以及大众中有一定的认识基础。此外,随着“历史游戏研究”逐渐兴起,如何研究历史游戏,为何研究历史游戏都成为需要关注的学术议题。文章主张:有关历史游戏的研究可以成为史学史研究的一部分,从而与史学研究产生更多交流与互动。

关键词: 历史分期 , 人类文明史 , 历史游戏研究 , 《文明 7》

Abstract:

The 2025 historical game Civilization VII abandoned the traditional periodization model of human civilization history used in previous installments of the Civilization series, opting instead for a triad historical division: the "Classical Age," the "Age of Exploration," and the "Modern Age." This shift presents an opportunity to delve deeper into the nature of triad historical periodization. By examining how researchers and historical game designers employ, reject, or modify triad periodization, the article demonstrates that while the traditional triad of "Ancient," "Medieval," and "Modern" is no longer dominant, other forms of triad historical periodization remain vibrant. This vitality stems from the fact that triad periodization is more concise, flexible, and grounded in a shared understanding among both scholars and general public. Additionally, with the gradual rise of "historical game studies," questions such as how to study historical games and why they should be studied have become important academic topics. The article argues that research on historical games can be integrated into the study of historiography, fostering greater dialogue and interaction with historical scholarship.

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